More to come when I have more time, but, broadly…
A deck has 43 cards:
- 3 fixtures (1 must be a pilot, establishing baseline stats)
- 20 turbine cards (roughly representing the machine)
- 20 tactic cards (roughly representing the pilot's capabilities)
Card uniqueness is restricted by the number of dots on the card, "•" to "••••." The number of dots is simply the number of copies of that particular card that can be in a single deck.
Card cost ("$") is an "in-world" cost. Game balance is largely (but not wholly) intended to be separate from that. Also, this is very much an idea in evolution vis a vis the game and world design, which has seen hardly any testing or even deep thought.
The distinction between turbine cards and tactic cards exists due to an intention to make campaign play interesting by allowing you to take the same pilot (read: "pilot card + 20-card sub-deck") and combine it with different tanks (read: "fixture + fixture + 20-card sub-deck") over the course of a series of games.